Sunday, November 17, 2013

Tweaking The New Netcode

Tweaking the new Netcode Tweaking the new Netcode (Client) So you understand how the server is compensating for your lock up now, and... whats that? You dont like it? Well never fear, you can turn it forward for just yourself while others who play better with it can practice it on. Valve has included many options for you to setup the netcode how you play best. Lets get started. cl_lc X - This tells the server youre playing on whether or not you wickedness qua non lag compensation. If you find that lag compensation sucks for you, setting this to 0 will get rid of it for you, allowing you to play by your latency.
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This defaults to 1. cl_lw X - This controls whether the weapon animations/sounds are compete client-side. If this is enabled (cl_lw 1), then the sounds and animations are contend client-side, the instant you fire the artillery (instead of waiting for the server to stick out it). There are disadvantages and advantages to this. If left off (cl_lw 0), youll see the weapon firing as your la...If you want to get a in effect(p) essay, order it on our website: BestEssayCheap.com

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